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October 22, 2008: Ok, one last update for the next few weeks (probably). Infinite Ammo announced their first game, a demo called Paper Moon. I did mainly environment art, some of which you can see here and here. This game was a lot of fun, and hopefully we'll get to show it off at the Gamma3D party at MIGS in November! (Adam Atomic)

October 20, 2008: Another week, another new game: if you're into Magic or Duelmasters definitely check out Warstorm. Free to play and great for coffee breaks! (Adam Atomic)

October 14, 2008: Woops - I forgot about Battle of Giants: Dinosaurs! Friends (and some clients) know I'm a bit of a dino geek, so I couldn't turn this one down. I collaborated with Nick Jones from Narrow Design to create this prehistoric fighting game for Ubisoft. Also, the Sling Shark art redux shipped, and if you look closely at Requiem's new site you can see a little sneak peak at my first mobile project ever, finally coming to fruition... (Adam Atomic)

October 13, 2008: Hello again! wurdle has sold over 50,000 copies in the iTunes App Store, which makes it the most popular paid word game on the iPhone. Also, Gravity Hook (with over a quarter of a million hits in September) got reviewed on Bytejacker, right after Wipeout HD and Megaman 9. I've been collaborating with Canadian indies Infinite Ammo on a couple of projects, one secret, one not so much. I also got the chance to make a site for my music buddy Danny B. Busy month! (Adam Atomic)

September 18, 2008: Game review roundup time! Wurdle: FingerGaming, The Chicago Tribune, Daring Fireball, and CNet (we love you too, Molly). Gravity Hook: TIGSource and Jay Is Games. (Adam Atomic)
Last Chance Media is an independent game development studio located in Austin, TX.
LCM first opened its doors in Spring 2006, and has since had the awesome opportunity of collaborating with a lot of driven, ambitious clients, including Electronic Arts, CMP, McCann, APS, Beef & Pie, and Requiem Software Labs.
Adam 'Atomic' Saltsman is the studio Director, founder, and everything else. He is proficient in a dozen programming languages, and helped ship 20+ games in the last few years as a programmer, artist, and designer. In those precious few hours that he is not working, Adam likes to play bass and go rock climbing.
Please do not hesitate to contact me if you need an estimate or have any questions:
Email: adam@lastchancemedia.com                   Skype: adam.saltsman                   Cell: (512) 739-6282
"Adam is the type of person that makes it easy to do your job, and makes you look better just by virtue of working with him. Adam has an innate ability to creatively solve problems and create simple yet elegant solutions. My only gripe is that there is only one of him."
Myron McMillin, Creative Director, Requiem

"I think it's ****ing awesome!"
Dan MacDonald, Indie Developer
"The quality of work we got from Last Chance Media was excellent. Their turnaround time was quick and revisions were always done in a timely manner."
Jared Churchill, Director of Production, Zygote

"Last Chance Media was painless to work with and responded to your client's every need with grace and in a timely fashion."
Stacey Gazinski, Producer, McCann Erickson